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 Fortresscraft - Chapter 1.09 Features.

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Prestige 1
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PostSubject: Fortresscraft - Chapter 1.09 Features.   Wed Jul 27, 2011 4:24 pm

Fortresscraft - Chapter 1.09 Features.

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Non organic ground debris
Tidy up menus
Allow digger over the network
Lil Digger
Banhammer
Attempt to cap off vertex ram usage
Optic Camo Relic
Thermal vision relic
Water block that spawns water on server load (not exactly the same as a full water system)
Proper shaders on weapons
Rate my server?
More server filter options?
Add new weapons for avatar view
Add low detail weapons for network players
Normal pass
Water drops
Weapon slot loader to allow better use of ram
Teleporter basics
Threaded QuickLoad (no more lag in tnetwork games, no getting kicked!)
Flatland
Caves off/small/medium/high/insane
Height mod
Island mode (needs optimising)
Predator vision effect
Optic Camo
Thermal vision shader
Hunt game mode
Player health
Network damage
Rate My Server
Custom server gen options (see other thread)
What's new?
Transmit network weapons
Trace down prepare deadlock causing host to go offline
Partial lighting updates for more speed
Inbuilt Spleef support
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Hooters
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PostSubject: Re: Fortresscraft - Chapter 1.09 Features.   Wed Jul 27, 2011 9:45 pm

thx for the features i was wondering on what was new with them

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PR Tazer
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PostSubject: Re: Fortresscraft - Chapter 1.09 Features.   Fri Aug 05, 2011 9:06 pm

Chapter 1.09 Is going to Amazing.

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